Zero 2 Hero · Guide 01
A quick-start guide — from zero to playing.
By RegularWizardsCo
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Chapter 01
Everything to bring to the table for your very first session.
What you need · 01
Daggerheart runs best with two to five players who are excited to collaborate and build a story together.
What you need · 02
One player takes the role of the GM. You'll play the world as it responds to the players' actions.
What you need · 03
Daggerheart uses the full suite of polyhedral dice:
You'll also need two d12 of different colours — your duality dice.
As you level up you'll roll more dice, so it can help to bring an extra set or two.
What you need · 04
Small objects that stand in for your character. Gather about seven per player to start — you won't need more than fifteen by level 10.
Make them unique per player: plastic gems, pennies, buttons, anything small.
What you need · 05
You'll need ancestry, community, subclass and domain cards.
No physical set? Print them here:
What you need · 06
Bring a character sheet, a pencil and an eraser.
Download and print the sheet here:
What you need · Optional
Optional, but fun: use maps and miniatures to represent the scenes the players face — especially in battle — to bring the action to life.
What you need · Checklist
You're ready
Next up: create your character and how to play — coming soon.